This ten-part class series teaches the essential skills to develop a third-person exploration game in Unity.
Tuesday, April 1, 4 - 5:30 p.m. - Unity Fundamentals (Class 1)
Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.
Wednesday, April 2, 4 - 5:30 p.m. - Unity: Importing Assets (Class 2)
Learn how to import assets into a Unity project from the Unity Assets store, third-party assets stores, and developer-made custom assets.
Thursday, April 3, 4 - 5:30 p.m. - Unity: Controlling Animations (Class 3)
Animate the Player game object and learn to use Unity's Animation System.
Friday, April 4, 4 - 5:30 p.m. - Unity: Creating an Environment (Class 4)
Learn to use Unity's Terrain and Lighting Tools while creating a virtual environment for your game.
Wednesday, April 9, 4 - 5:30 p.m. - Unity: UI Basics (Class 5)
Learn how to use Unity's UI creation tools and game objects to create a User Interface for your game.
Thursday, April 10, 4 - 5:30 p.m. - Unity: Programming Basics (Class 6)
Learn to code a custom behavior in Unity with C-Sharp. During this class we will declare, initialize, and execute custom variables and functions to make a game object move and change colors.
Friday, April 11, 4 - 5:30 p.m. - Unity: Programming Character Locomotion (Class 7)
Program the player game object to move, and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.
Tuesday, April 15, 4 - 5:30 p.m. - Unity: Programming a Third-Person Camera (Class 8)
Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view.
Wednesday, April 16, 4 - 5:30 p.m. - Unity: Programming Input Actions (Class 9)
Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.
Thursday, April 17, 4 - 5:30 p.m. - Unity: Triggering Events (Class 10)
Learn how to set up colliders as triggers and create interactions among objects in your game.
This is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
Please note that the Unity is recommended but not required for this class. You can download It from the following link: https://unity.com/
EVENT TYPE: | Game Design & Virtual Reality |
TAGS: | unity | ticve | tech-creative | gametic |
Mon, Apr 21 | 9:00AM to 8:00PM |
Tue, Apr 22 | 9:00AM to 8:00PM |
Wed, Apr 23 | 9:00AM to 8:00PM |
Thu, Apr 24 | 9:00AM to 8:00PM |
Fri, Apr 25 | 9:00AM to 6:00PM |
Sat, Apr 26 | 9:00AM to 6:00PM |
Sun, Apr 27 | 1:00PM to 6:00PM |
Any person requiring special accommodations to participate in any class or event due to a disability may arrange for accommodations by contacting the location at which the event is held at least seven days prior to the event.
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